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DigiPM

Digitalization of project management education using the concept of serious games, virtual and augmented reality with regard to the current needs of business


Project Management (PM) plays a key role in the successful fulfilment of customer requirements, delivery of outputs and implementation of new technologies across economic sectors (not only) in the Czech Republic. The introduction of new technologies into PM and its teaching is a trend driven not only by digital transformation but also by the Covid pandemic, which has accelerated the implementation of technologies that enable online communication and management in the real business world. Times are evolving rapidly, but neither project methodologies nor teaching are proactive enough. Universities, as the main carriers of PM education, must and want to equip their graduates with up-to-date knowledge to ensure the competitiveness of the whole economy – practice needs graduates who will bring modern and innovative tools and methods to business.

The DigiPM project responds to the results of a pilot research investigation conducted by FEK ZČU in 2021, which showed a gap in the content and forms of PM education, where existing teaching concepts are not able to cover the complete project life cycle and do not incorporate any of the modern digital technologies that show a positive effect on the learning/knowledge acquisition process.

Project purpose

To ensure the transfer of technology from universities and partners guaranteeing the quality of education to the application sphere of innovations in content and forms of teaching for various types of education involving digital technologies, to the widest possible group of interested parties with the elimination of geographical, social and economic barriers and thus support the creation of a long-term competitive advantage of the Czech Republic.

Project objective

To create an innovative digital platform for project management education that will include a modular library of digitized materials such as podcasts, MOOCs (Massive Open Online Courses), AV materials, case studies and serious game.

Project deliverable

The main innovative deliverable is the creation of a serious game designed to simulate the project in both board and online/app versions with the involvement of virtual and augmented reality. Furthermore, also all the content of the digital platform, everything will be freely available in Creative Commons (CC) mode.